-
You know, I've learned a lot from every person I've collaborated with, from Madlib to Jean Grae and Hi-Tek, to Mos to DJ Quik, to even somebody like Jermaine Dupri. I've taken something important away from every experience.
-
Not only did I avoid speaking of Salinger I resisted thinking about him. I did not reread his letters to me. The experience had been too painful.
-
If people choose to live their life in a way that does not confront the more troubling aspects of their experience, that's fine, if it works for them. But it will probably make them uncomfortable if they come up against somebody like me. So they just shouldn't! They shouldn't read my work!
-
There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you're involved in, whether it's a fantasy game, the Wild West, secret agenst or whatever else. You get to sort of vicariously experience those things.
-
If you believe your catcher is intelligent and you know that he has considerable experience, it is a good thing to leave the game almost entirely in his hands.