Shigeru Miyamoto
  • I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.

  • I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.

  • There's definitely space for uniqueness in a home console.

  • I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.

  • I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.